The Art of Role Playing
Version 0.1ß (3/21/99)

Table of Contents:

  • Author's Note
  • Just What is Role Playing?
  • Why, When and Where to Role Play
  • Some Suggestions On How to Role Play Effectively:
    - Choosing a Name
    - Playing a Race
    - Playing a Class
    - Alignment
    - It's All In How You Say It
    - Social Actions
  • Interaction With Other Players
  • Channels, the Do's and Don'ts
  • Clans - Why, Which and When?
  • Leveling
  • Player Killing
  • Mind Your Manners
  • Final Words...
  • Author's Note:
            Firstly, I would like to say that I am not the authority on Role Playing (RP), nor do I think I know everything RP related, so nothing in this document should be taken too seriously to heart. This document is just some suggestions and guide lines you might wish to follow or incorporate in to you RP'ing in Mulit-User-Dungeons/Domains (MUDs). Secondly, if you disagree with something in here, e-mail me and tell me what you disagree with and why, then I might see the light and change my wrongful RP ways. The second last comment I would like to throw in here is this, if you want to add another section, or would like me to, feel free to e-mail me for the RTF file so you can edit it (I can convert them directly to HTML :oÞ). Lastly, this document is mainly focused towards RP'ing as it relates to MUDs and more specifically, the Mudweiser MUD.

    Just What Is Role Playing?
            Now before you sexual maniacs go getting excited, this kind of Role Playing is not the kind that goes on during one's honey moon. Role Playing is exactly what the name suggests, playing the role of a person other than yourself. Brought down to the most basic level, RP'ing, as it is related to MUDs, is acting through speech, actions, and beliefs. Many people get RP'ing confused with simply only killing the kinds of mobiles (MOBs) that your character would. RP'ing consists of much more than killing preference. What you character does when they’re not killing MOBs, how they interact with their surroundings, other characters, and the choices you character makes are all a huge part of RP'ing effectively.

    Why, When and Where to Role Play
            Why RP? Many new MUD players, or 'newbies' as they are called, ask this question of 'why'? After you've made it to about level 20, walking around and finding more stuff to kill just looses it's appeal as a task on its' own. Making that number just after the work 'Level' higher and higher becomes more and more pointless as you advance in skills. Some may say 'Well I can kill other players if I can get to a high level and that would be cool,' but the truth of the matter is this, without a reason to kill the other players, why bother? This, if not earlier, is where RP'ing comes in for a newbie player. By RP'ing, extra depth is added to the adventures a player experiences on the MUD. Of course, RP'ing isn't just a method to enforce you actions, it makes the game more fun and enjoyable. MUDs are played on the net for a reason and that's human interaction! From personal experience I can say that I had a few characters that I just tried to power level and in each case, boredom sets in quick. Your key strokes have no more meaning as you wonder the realm in search of a big experience point (xp) kill. I found as soon as I started to RP, I was having more fun than ever before on the MUD. I was having in-character (IC) conversations with other characters that were as imaginative an as unpredictable as I could be. I was going on quests with other players to share the experience of the adventure and give and receive a helping hand. The characters that were against what I stood for, I shunned and pestered IC and we both had a more enjoyable time for it. Not everyone can be forced to RP, but sooner or later, boredom will set in and RP'ing may become a handsome alternative to power leveling and senseless MOB killing.
            You should RP when other people are around. If no one else is on the MUD at the time, it is a pretty silly feeling to sit there and try to RP by yourself. At this time power leveling is an OK option, as long as you try to kill MOBs of opposite alignment than yours (this will cause you alignment to remain on the same end of the scale as it always should be [there are some exceptions which will be described later]). So when other people are on the MUD, it is suggested that you take advantage of the moment, RP with them and further you skills as a social being.
            Where should you RP? Well, this ties in with how you RP. Say, for example, your in a Tavern drinking and another player walks in. If you've had a few too many beverages, you may hug or slur your words (not to the point of being incompressible) to act the part of a intoxicated character. If you meet another character in the middle of the forest attacking a creature that you (your character) like, why not say something to the other character along the lines of 'That be a noble beast you have slain! Why have ye done such a deed!?' and give a good sulking. If you happen to be a Player Killer (
    PK), than challenge the other player to a battle to the death. Another popular location for meetings of characters is the healer's alter. At this prime location, one might ask another about their battle scars or their recent adventures. So, as you can see by now, the location of your RP'ing is a big factor to what you're going to do. Some times a players comes up with something to say on the spur of the moment and will 'gossip' it for all to hear. This usually will set the tone and subject of the conversation that will hopefully occur. So, the general rule is not so much where you should RP, but how you should RP where. Just try to think of an appropriate theme, subject or tone to fit the location you are in.

    Some Suggestions On How to Role Play Effectively:
    Choosing a Name
            Many newbies will choose a 'cool' name or their net name as the name for their character. In most cases, this is not a good choice. When I first started playing the MUD, I chose the name 'TheMatrix' because this is my net name. Turns out that name wasn't very good for several reasons. Firstly, it was two words and not a name. Character names should always have only one capital letter as the first letter. Secondly, this name wasn't medieval or olden at all. In most MUDs, the theme is very strongly medieval or olden and a non-medieval name stands out like a sore thumb. For this reason, a medieval name almost always works better than a non-medieval one. Also, the name I chose has no meaning to it. My newest character is named 'Talos'. The reason this is a good name is because it is from the Greek period, so it still sounds old and it has meaning related to my character. In this case, my character is a Human Paladin and Talos was a good mythological Greek guardian protector of a small island. Finding a good name for the character you want can take a while, but there are some 'name meaning' web sites that can be very useful. Try not to use a common name as anything but a last resort. One final note on name selection regards names of stature. A name that implies a social standing, such as King Talos, Lord Talos, Sir Talos, etc., should not be used. The reason for this is that in the MUD world everyone should enter in at the same low social level. Through a players skills, choices, and a little luck, one can gain respect on the MUD and earn a place of social standing.
    Playing a Race
            The race of character you decide to play can affect how you RP you character. By selecting a Drow, for example, you character is more likely to be evil. An elf is loving of nature, a giant is typically dumb. For information on more races, ask an immortal/implementor (IMM) or high level mortal. Also, the TSR Dungeons & Dragons game has a lot of documentation on many races that MUDs use.
    Playing a Class
            Many would argue that your character class is far more important than your race and I would agree. Your class is like your occupation. Your class will pretty much tell you what kind of character you should be playing. A thief is a murderous, evil pick-pocket. A paladin is a goodie-goodie helper of the good and fighter of evil. The mage can be evil or good, but tends to be evil in most cases. The cleric class is a 'healer' like class and is often played good. The avenger is kind of like an anti-paladin class that fights good. The basic warrior is can fight for good or evil. Once again, for more information on different character classes, ask an IMM or high level mortal. Also, many fantasy web sites, have information on the different character classes too. Some of the equipment (EQ) in may MUDs are anti-classes and can't be used by that class. For example, some evil daggers may be anti-paladin or a wand anti-warrior. This will help your class wear the EQ that is correct for your class.
    Alignment
            The alignment of you character can change easily depending on what you kill. If you kill evil MOBs, then you alignment will be closer to angelic. If, on the other hand, you were to kill good MOBs, your alignment would be closer to satanic. In the middle ground is the neutral alignment, where you kill an equal number of good and evil MOBs or only kill neutral MOBs. I personally feel that it is way too easy to change your alignment, so be careful not to have you alignment change too much or you may seem like a poor RP'er that can't keep their story straight. Also, much equipment in MUDs is made for only one alignment and if you are wearing this EQ at the time your alignment, it may cause you harm or simply fall off. Recently, some clans have become made for only one alignment, and if you are a member of that clan and you have you alignment change, you risk being exiled from the clan. I feel that this is a good idea and hope to see it more often (see 'Clans' section for more information). There are rare times when you should change your alignment. An example of such a time is if you were RP'ing a good character that has been fighting the temptation of evil and finally gives in. If at any time you plan to change your alignment, be sure you are aware of what consequences may await you on the other side. One final note is this, try very hard to remain of one alignment for you character and never change alignments for no reason.
    It's All In How You Say It
            Since MUDs are completely text games, how you write things shows a lot about your character. Medieval language is most often appropriate to use when RP'ing. Try not to go spelling things like 'kool', 'kewl' or 'thanx', but use the correct spelling as it makes the game feel more tidy. This does not mean that if someone should make a mistake(s), as we all sometimes do, that you should bring it up or bother that person about their incorrect spelling. As MUDs are really ment to be an imitation of a real world, how another character spells something doesn't mean your character would hear it that way, so there is really no need to comment on other character's typing skills. Talking in rhyme, verse, or riddle is often most affective when talking to groups of people or you enemies. Slightly twisting what another character says often can make things interesting and causes the other players to phrase their character's speech more interestingly. The MUD is entirely text and because of this the tone of some messages can be interpreted wrong. For this reason, adding an emotion face to the end of a text line can be appropriate :o). Also, to show emotions, a character can put a '*' on either side of an action or emotion. For example, 'Ya, you almost got him that time! *giggle*'. In the next section, I will explain how to do expressions and action emotions.
    Social Actions
            To see a list of social actions, type 'social' and press [enter]. A list of social commands will come up. To perform one of these social actions, simply type the social action in and press [enter]. For example, by typing 'giggle' other characters in the room will be told that you giggle. Some social commands require and/or accept a taget character or MOB to carry out the action on or with. By typing the social command followed my the character of MOB's name, the social action will be performed. An example of a targeted social would be 'poke cityguard', which would result in 'You poke the cityguard in the ribs.' being displayed on the screen. In order to personalized social actions on the MUD, the command word 'emote' is used. When 'emote' is typed followed by description of what you character is doing the result will be other characters in the same room being able to see your 'name' followed by the description of what you wanted your character to do. For example, if I were to type 'emote sits and thinks hard about what to do next.', what would be seen by other players is 'Talos sits and thinks hard about what to do next.'.

    Interaction With Other Players
            When RP'ing with other players, many people make the small mistake of tell the other player what's happening to them. Often, it is a very small difference in how one performs an action that expresses if the action is being performed or received. To make this easier, I will use this example: 'Talos knocks Etah to the ground'. The problem with this action is that I (Talos) have told Etah what's happened to him. Now if Etah was a giant, human Talos would have some trouble doing this task. The easiest way to remedy this is to add the word 'tries' in to the action: 'Talos tries to knock Etah to the ground'. Now Etah can decided if he is going to be knocked to the ground. Etah might decide that 'Etah steps away from Talos'. If you really want to perform an action on to another character, do it through a PK fight. A warrior can attempt to use the bash skill to knock a player to the ground, and the success chance is decided on by the stats of both characters. For more info on PK fight's, see the 'Player Killing' section.

    Channels, the Do's and Don'ts
            Channels are very easy to use and even easier to mis-use. Most channels are used specifically for In Character dialog or Out Of Character (OOC) dialog. IC channels are usually as follows: say, tell, emote, gossip, auction. OOC channels are usually as follows: OOC (duh!), newbie, ask, music. These are not all of the channels, as many different MUDs use different channels, but this should at least giver you an idea as to which channel is for which type of dialog. For more information on the channels of your particular MUD, contact an IMM. The rule is this: If you are talking, use an OOC channel, if your character is talking, use an IC channel. By following this simple rule, much confusion in the MUD world can be easily avoided.

    Clans - Why, Which and When?
            A clan is like a guild, of which members of a like clan will usually help one another. In MUDs, there are usually many clans, each different from the other. Each clan holds different rules, requirements, and beliefs.
    Why?
            The best reason to join a clan is usually to help your RP'ing. Being in a clan the holds certain ideals and beliefs helps show other players that you also share these ideals and beliefs strongly. Most clans also have clan EQ that (in my opinion) is often overly powerful. Often, this is the motivating factor that causes a player to join a clan. Usually this is short lived, as IMMs will adjust, oblivious to the screaming and kicking that follows, the strength of clan EQ to balance the MUD. Once a player joins a clan, there is almost no reason to quit a clan. A clan that a player feels is good enough to join usually doesn't change so much that the player feels they must leave.
    Which?
            Which clan to join is often a dilemma that faces every MUD player. Although not every player feels the need or want to join a clan, many do. A player should think for a day or so when deciding weather or not to join a particular clan. The right clan for a player is one that shares the same ideals and beliefs as the character. By join a clan on this criteria, a player should be able to choose a clan the they will be part of for the life of their character.
    When?
            Although many MUDs have different suggested levels at which one may join a clan, I personally suggest that the right time is when you feel that you can hold your own as a player killer and have found the right clan. Please note that many clans, if not all, have the prerequisite of a character being PK before join a clan.

    Leveling
            The topic of if leveling is RP or not has been debated on over the MUD for as long as I have played. I will try to express both sides of the argument. Those that believe that leveling is not RP feel that a character that kills for the sake of gaining xp to level shows no or little RP behind their actions in their leveling. Many of these people who share this belief are usually more long time players than newbies. Being able to enjoy the MUD'ing experience at a low level is hard for many new and intermediate players. Those that feel that leveling can be RP, such as myself, feel that by gaining levels, one can experience more of the MUD realm and accomplish more in one's RP tasks. Regardless of one's stance on leveling as RP, power killing of every MOB is seen as not RP because there is no motive behind the actions. As you play try and decide for yourself if leveling is RP.

    Player Killing
            One of my favorite topics on the MUD and just about any other RP'ing game, the infamous PK! Being a PK, in short, means that you will kill other players and are open to attacks from other players. Most newbies are tricked in to becoming a PK at a far too early level and are slaughtered by the higher level PKs. So on a short note, don't become a PK because someone tells you to, wait until you feel ready and are of a mid level. Not all players must become a PK, as usually very little is physically gained by doing so. The RP element that is added when a character becomes a PK though is very interesting. By arguing with another PK character, the risk exists that you may die for you actions, words, and beliefs. This can help one's RP'ing skills as pretending your character is a real person. As I mentioned earlier, don't become a PK because someone else wants you to, do it when you feel ready, if ever. And as a final note in this section, PK's that power kill other PK's, chances are you're not RP'ing very well, and the RP gods will rain down their wrath upon you...

    Mind Your Manners
            As in real life, there are some rules that should be followed while on a MUD, even while not RP'ing. Firstly, don't be a general annoyance all the time to everyone. This can be a good way to get yourself banned from the MUD for life if you break this first rule. If you character is an annoying person, then show this, but not to the point that you are harassing another player. Secondly, don't force other people to RP if they don't want to. By forcing RP on someone, you can very much ruin the fun that person may have had RP'ing in their own time. Not everyone feels the need to RP all the time or anytime for that matter, but it's a free world (well, most of them and kind of) and people should be able to enjoy things as they see fit. Thirdly and lastly, try to wear pants (I can't stress this enough) or at least boxers while you play the MUD. It's just general politeness that one should not have to worry if another player is wearing pants or not. Ya, that's the big one.

    Final Words...
            If you're reading this, you deserve a pat on the back for reading all of the above information (or being clever enough to skip it to the end). As mentioned in my first note, I claim not to be the RP master, so nothing in here is written in stone (actually HTML that changes way too often). If you have another section to add, change or adjust, get a hold of me through e-mail for the RTF file of this article. I'm happy now to have finished this article as it has take a lot of effort to procrastinate doing it for so long. The date today that I actually finished this is (8/9/99), that's ~4 months. Well, I'm finished, free! I wonder what the out side is like... I don't remember, the sun, oh glorious sun! Awh, I'll go out side later, I'm going to play the MUD...

    v0.1ß Created by:
    Tristan Coysh (3/21/99 - 8/9/99)
    thealphmatrix@hotmail.com